

This was a long and very bloody operation in the real war, and quickly sparked outrage. Very controversial, even before it was released, the game was set in the city of Fallujah, seeing players take on the role of US Marines sent into the city during operation Phantom Fury. Six Days in Fallujahĭespite the overwhelming number of war games already on the market, Six Days In Fallujah was a victim of pressure from the media, and families affected by the war in Iraq. Luckily, for those who wanted to play the game, some of the developer’s employees decided to leak a nearly complete version onto the Internet, so fans did get to play it, albeit not in a complete, or entirely legal guise. When EA pulled the plug, however, the game’s commercial future was derailed, and the publisher didn’t make it available to anyone else to publish either. There was little pretence here, it was all about the gore, brutal combat and hardcore death metal, with tracks from the likes of Dying Fetus. The goal was to simply beat your foes into a bloody pulp, doing enough damage to the opposition to activate a kill move, often a decapitation, to eliminate an opponent. Taking fighting violence to the extreme (for the time), Thrill Kill was a polygonal gore fest populated with odd characters, such as crazed surgeons, cannibals, and paraplegics to name a few. It bore the typical Molyneux feel, a title that was epic in scale, yet accessible and fun, but even Peter himself thought better of it, and considered it too problematic and ambitious, cancelling it before it could emerge. Hunting too many of one species, for example, could destabilise the delicate balance of nature, and this could lead to major repercussions if you didn’t take steps to prevent it. Not only would your tribe be able to grow and develop as you progressed, but you’d also drastically change the ecosystem as you went. The game, as always, promised the usual Molyneux scale. Throwing the history books to the winds, these dangers even included dinosaurs, despite their extinction by the time man arrived on the scene. This was perhaps one of his most ambitious titles, and saw players control tribes of cavemen as they attempted to survive and thrive in a dangerous world populated with all sorts of threats. One title that did spark our interest at the time, though, was B.C. Whilst he and his studios have made some great games, these titles rarely, if ever, deliver his grand designs, and many of his claims fail to live up to his ever-lofty promises. Over the years, we’ve developed a defensive ability to shield us from the exaggerated promises of Peter Molyneux.
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With the current trend of only releasing big name sequels or movie tie-ins, Detective Callahan may not make his jump into gaming any time soon. Sadly, Foundation 9 closed its doors before the project was finished, and despite promises to the contrary from WB, the game never surfaced. It was set to be a 70s police classic that would loosely follow the plot of the film, and looked very promising.

This wouldn’t be a simple name on a box, however, oh no, this actually had Mr Eastwood himself on side, using both his likeness and his own vocal talents. were working on a game adaptation of Dirty Harry.

So, have a look at what you could have played.īack in 2007, developer, Foundation 9, and publisher Warner Bros. It’s an eclectic mix, with Hollywood big hitters, 80s cartoons, new IPs, and more. Here are 50 of the most interesting-sounding cancelled videogames for your perusal. These are interesting titles that could well have been good games, or at the very least, have been interesting releases we’d like to try out. However, some are not necessarily worthy of cancellation, and these are games that we’d actually like to see. They may not meet the initial design spec, publishers may worry about quality, budgets can dry up, or they may simply be bad, not fit for public consumption.

Some of these games are cancelled for good reasons. However, delays aren’t the only problem to hit games, and there’s a whole graveyard of cancelled titles, with interesting ideas and unique innovations resting in piece as they failed to make it to stores. It’s pretty common, and even big name titles can be affected. Release dates are pushed back, developers need more time to work on a game, or a publisher sees a better launch window that may generate more revenue. We all know that, from time to time, games suffer delays and slippages.
